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Beyond Reality: Why We Created XR Studios
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Data Sources
1.
Coherent Market Insights – Report on the size and trends of the global extended reality (XR) market.
https://www.coherentmarketinsights.com/market-insight/extended-reality-market-5981/market-size-and-trends
2.
PwC UK – Research on the effectiveness of VR-based training in workplace environments.
https://www.pwc.co.uk/services/technology/immersive-technologies/study-into-vr-training-effectiveness.html
3.
Brandon Hall Group – Strategies for creating effective onboarding and learning experiences.
https://brandonhall.com/creating-an-effective-onboarding-learning-experience-strategies-for-success/
4.
Inspiration Unlimited eMagazine – Article on the role of virtual production in the future of filmmaking.
https://www.iuemag.com/inspi-news/inspi-writes/the-role-of-virtual-production-in-the-future-of-filmmaking/
5.
Takeaway Reality – VR and education training statistics for 2024.
https://www.takeaway-reality.com/post/vr-training-and-vr-education-statistics-2024
6.
ArborXR – Key statistics about the use of VR in training environments.
https://arborxr.com/blog/vr-training-statistics
7.
PixoVR – In-depth overview of VR training trends and metrics.
https://pixovr.com/vr-training-statistics/
8.
Strivr – Eight key benefits of virtual reality in workforce training.
https://www.strivr.com/blog/8-vr-training-benefits
9.
Psico-Smart – Insights on using VR to boost employee engagement and learning outcomes.
https://psico-smart.com/en/blogs/blog-integrating-virtual-reality-experiences-to-boost-employee-engagement-172432
10.
VirtualSpeech – VR training and education stats covering engagement and retention.
https://virtualspeech.com/blog/vr-stats-training-education
11.
ArborXR – Overview of VR in training and its key advantages.
https://arborxr.com/blog/what-is-virtual-reality-training-5-benefits-of-immersive-technology
12.
ArborXR – Exploration of how effective VR training can be for organisations.
https://arborxr.com/blog/vr-training-effectiveness
13.
PwC US – Study on the impact of VR on business performance and training ROI.
https://www.pwc.com/us/en/tech-effect/emerging-tech/virtual-reality-study.html
14.
Psico-Smart – Article on the impact of VR and AR in corporate learning and development.
https://psico-smart.com/en/blogs/blog-impact-of-virtual-reality-and-augmented-reality-in-training-and-development-12210
15.
ABI Research – Blog discussing the applications of AR/VR for employee training.
https://www.abiresearch.com/blog/ar-vr-for-employee-training
20.
Meta for Work – Survey results on VR and MR use in workplace training.
https://forwork.meta.com/blog/vr-at-work-survey-mixed-reality-training/
21.
XR Today – Benefits of immersive learning in reducing training time and improving skill acquisition.
https://www.xrtoday.com/mixed-reality/immersive-learning-benefits-reducing-training-time-and-enhancing-skill-acquisition/
22.
Frontline – Article on how mixed reality can increase efficiency and reduce training costs.
https://frontline.io/how-mixed-reality-can-help-you-save-money-and-improve-training/
23.
XR Today – Case studies of XR training success stories across industries.
https://www.xrtoday.com/virtual-reality/immersive-learning-case-studies-xr-training-success-stories/
25.
eLearning Industry – List of top immersive learning content providers.
https://elearningindustry.com/top-immersive-learning-content-providers
26.
Nature – Academic article exploring the scientific evidence behind XR’s impact in learning.
https://www.nature.com/articles/s41598-023-46229-2
27.
iSeazy – Beginner’s guide to SCORM: what it is and how it works.
https://www.iseazy.com/guides/what-is-scorm/
28.
MDPI Applied Sciences — Peer-reviewed research on XR technologies in education and training.
https://www.mdpi.com/2076-3417/14/14/6366
29.
XR Today – Compilation of immersive learning case studies using XR technologies.
https://www.xrtoday.com/virtual-reality/immersive-learning-case-studies-xr-training-success-stories/
30.
EUbrics – Blog explaining what SCORM-compliant LMS platforms are and why they matter.
https://www.eubrics.com/blog/scorm-compliant-lms
35.
Emerline – Overview of how 3D models enhance eLearning experiences and engagement.
https://emerline.com/blog/3d-models-in-elearning
36.
ASEE (PDF) – Case study on LiDAR application in construction education, with a focus on estimating courses.
https://peer.asee.org/board-65-application-of-lidar-technology-in-construction-education-case-study-estimating-course.pdf
37.
National Library of Medicine (PMC) – Study on the use of immersive tech in medical and healthcare education.
https://pmc.ncbi.nlm.nih.gov/articles/PMC9932677/
38.
Nature – Scientific article on the effectiveness of VR in spatial memory and STEM-related learning tasks.
https://www.nature.com/articles/s41598-024-84887-y
39.
Frontiers in Education – Exploration of immersive learning in education and its cognitive benefits.
https://www.frontiersin.org/journals/education/articles/10.3389/feduc.2020.00144/full
40.
ISPRS ECBI Report – Report on 3D survey techniques and photogrammetry in built environment education.
https://www.isprs.org/society/ecbi/2018/ECBI-2018-TC5_Tucci_et_al_Final_Report.pdf
41.
GeoAI.au – Overview of photogrammetry: its methods, benefits, and real-world applications.
https://geoai.au/photogrammetry-method-benefit-and-application/
42.
Blue Falcon Aerial – Case study on how drone-based LiDAR improves infrastructure maintenance and reduces costs.
https://www.bluefalconaerial.com/seeing-is-saving-how-drone-lidar-is-reducing-costs-in-infrastructure-maintenance/
43.
ASEE (duplicate) – Repeated case study on LiDAR in construction education.
https://peer.asee.org/board-65-application-of-lidar-technology-in-construction-education-case-study-estimating-course.pdf
44.
University of Bath – Research paper on immersive simulation for training and soft-skill development.
https://researchportal.bath.ac.uk/files/267184301/manuscript_revised_clearance.pdf
45.
Twin Reality – List of companies actively using VR for corporate training.
https://twinreality.in/companies-that-are-using-vr-for-training/
50.
Film Division – Latest statistics on video marketing effectiveness in 2025.
https://filmdivision.video/video-marketing-statistics-2025/
51.
7 Stats That Prove Why Video Instructions Are More Effective Than Written
https://speach.me/blog/7-stats-that-prove-why-video-instructions-are-more-effective-than-written
52.
Video Training Statistics for Learning & Development
https://www.thedvigroup.com/video-production-blog/video-training-statistics-learning-development/
53.
How Much Does It Cost to Produce Educational Videos in 2025?
https://bluecarrot.io/en/blog/how-much-does-it-cost-to-produce-educational-videos-in-2025/
54.
Real-World Examples Proving ROI of Video-Based Training
https://www.learningtechnologies.co.uk/exhibitor-news/real-world-examples-proving-roi-video-based-training
55.
How Training Videos Boost Retention
https://truefilmproduction.com/training-videos-boost-retention/
56.
5 Facts You Can Use to Make the Case for Video in Your Learning & Development Organization
https://www.panopto.com/blog/5-facts-you-can-use-to-make-the-case-for-video-in-your-learning-development-organization/
61.
Business Benefits of XR Are All Around Us
https://www.pwc.co.uk/services/technology/immersive-technologies/how-uk-organisations-use-vr-ar/business-benefits-of-xr-are-all-around-us.html
62.
VR Training Statistics
https://arborxr.com/blog/vr-training-statistics
63.
Immersive Learning Case Studies: XR Training Success Stories
https://www.xrtoday.com/virtual-reality/immersive-learning-case-studies-xr-training-success-stories/
64.
Immersive Learning Benefits: Reducing Training Time and Enhancing Skill Acquisition
https://www.xrtoday.com/mixed-reality/immersive-learning-benefits-reducing-training-time-and-enhancing-skill-acquisition/
65.
ROI and Cost Effectiveness of VR Training
https://pixovr.com/roi-cost-effectiveness-vr-training/
66.
Breaking the Cost Barrier (Part 4)
https://www.massvirtual.com/updates/part-4-breaking-the-cost-barrier-d858c
70.
PwC – Effectiveness of VR Soft Skills Training
https://www.pwc.com/us/en/tech-effect/emerging-tech/virtual-reality-study.html
71.
Eubrics – SCORM Compliance Guide for LMS (2025)
https://www.eubrics.com/blog/scorm-compliant-lms
72.
MoldStud – 3D Models in Education
https://moldstud.com/articles/p-advanced-augmented-reality-techniques-leveraging-3d-models-for-educators
73.
InnovateEnergy – XR Training Is Effective and Here to Stay
https://innovateenergynow.com/resources/xr-training-is-effective-and-here-to-stay
80.
PwC – VR Training Impact Study
https://www.pwc.com/gx/en/issues/analytics/assets/pwc-vr-training-study.pdf
81.
Accenture – AR Productivity Report
https://www.accenture.com/us-en/insights/technology/augmented-reality-productivity
82.
BHGLER (Brandon Hall Group) – Learning Engagement Research
https://www.brandonhall.com/blogs/learning-engagement-in-the-digital-age/
90.
PwC – The Effectiveness of VR Soft Skills Training Report (2020)
https://www.pwc.com/gx/en/issues/analytics/assets/pwc-vr-soft-skills-training.pdf
91.
Brandon Hall Group – eLearning Engagement Research
https://www.brandonhall.com/blogs/learning-engagement-in-the-digital-age/
92.
EDUCAUSE Horizon Report 2021 – XR in Higher Education
https://library.educause.edu/resources/2021/7/2021-horizon-report
93.
Frontiers in Education – 3D, Photogrammetry & Human Anatomy Study
https://www.frontiersin.org/journals/education/articles/10.3389/feduc.2020.00144/full
100.
Harvard Business Review – VR Training Impact on Medical Confidence (2020)
https://hbr.org/2020/10/how-vr-is-transforming-medical-training
101.
Brandon Hall Group – eLearning Engagement Research
https://www.brandonhall.com/blogs/learning-engagement-in-the-digital-age/
102.
Grand View Research – Healthcare VR Market Forecast
https://www.grandviewresearch.com/industry-analysis/healthcare-vr-market
103.
University of Aberdeen – Study of 3D, Photogrammetry & Human Anatomy
https://abdn.elsevierpure.com/en/publications/3d-photogrammetry-models-of-human-specimens-a-useful-resource-for
110.
University of Maryland – VR Training Study
https://www.umd.edu/news/vr-training-enhances-learning-speed-and-performance
111.
Deloitte – AR Productivity Report
https://www2.deloitte.com/us/en/pages/technology-media-and-telecommunications/articles/augmented-reality-in-manufacturing.html
112.
LinkedIn Learning – Workplace Learning Report 2023
https://learning.linkedin.com/resources/workplace-learning-report
113.
BrandXR – Automotive VR Training
https://www.brandxr.io/manufacturing-efficiency-ai-and-augmented-and-virtual-reality-applications
120.
Shopify – AR Conversion Report
https://www.shopify.com/enterprise/augmented-reality-retail
121.
Retail Perceptions – AR Shopper Survey 2021
https://www.retailperceptions.com/augmented-reality-impact-retail/
122.
Acadle – How to Measure LMS ROI
https://acadle.com/insights/how-to-measure-lms-roi-the-impact-of-learning-on-business-outcomes/
130.
PwC UK – Report on VR Training Impact
https://www.pwc.co.uk/services/consulting/technology/virtual-reality-training.html
131.
Capgemini Research Institute – AR in Manufacturing (2021)
https://www.capgemini.com/research/ar-in-manufacturing/
132.
Association for Talent Development (ATD) – eLearning Impact Report
https://www.td.org/research-reports/impact-of-elearning-on-productivity
133.
XRA – Survey: XR’s Growing Role in Manufacturing
https://xra.org/new-survey-highlights-the-growing-role-of-xr-technology-in-manufacturing-and-workforce-development/